måndag 24 december 2012
Fifteen - The Characters of Christmas Past
söndag 23 december 2012
Fourteen - BFFs
lördag 22 december 2012
Thirteen - Freaks and Monsters
fredag 21 december 2012
Twelve - The Opposite of Optimized
torsdag 20 december 2012
Eleven - Powerhouses of Powerful Power
onsdag 19 december 2012
Ten - ...instead of these comedians
tisdag 18 december 2012
Nine - A Toast To Absent Friends...
måndag 17 december 2012
Eight - Lloyd Wilder
söndag 16 december 2012
Seven - Vincent Cale
lördag 15 december 2012
Six - Lupi
fredag 14 december 2012
Five - Setsuna/Setsu
torsdag 13 december 2012
Four - Karen Lennox
onsdag 12 december 2012
Three - Tepet Kalyna
Kalyna was cast into the wilderness in the company of a total stranger, developed elemental superpowers, travelled to the ends of the earth, fought against tyrants and monsters, had a baby, and lived with a primitive tribe for three years. It's hard to imagine a more adventurous and eventful life, even for a roleplaying character, and the way she handled it was amazing and impressive. More than any other character I've seen, Kalyna grew organically. All roleplaying characters, of course, are shaped to some degree by their circumstances – but she may be the most triumphant example of such a development, and therefore, perhaps the most triumphant example of her players' style.
One of Kalyna's coolest moments, I think, was taming the Sky-Dragon in the Indicara Valley. She caught, tamed, and learned to ride on a giant pteranodon, and then used it to paradrop into a Fair Folk-infested ruined temple. The plan went off without a hitch, but even for a Dragon-Blooded hero it was pretty insane.
tisdag 11 december 2012
Two - Dragomir Zhukov
A Russian street-kid turned vampire, Dragomir stumbled into the machinations of the Sangiovanni family mostly because he was too clueless to fear them. After that, his unlife became one of strange irony. He tipped the scales of city-wide politics without being interested in them, and had fortune falling in his lap without knowing why. What was ultimately the strangest about Dragomir, however, was how well he always did in spite of being intentionally sabotaged by his player.
Dragomir was the first example of “helping” I've seen, a character whose player almost seemed to have it out for him – he became saddled with phobias, addictions, and obsessions, and yet in spite of his rapidly declining mental health he somehow managed to keep going. He was a great example of a character who creates conflict sometimes merely by existing – the scorpion to Berlin's toad, someone who's destructive not because he wants to, but simply because it is in his nature.
I don't think Dragomir ever reflected on his actions. His player certainly did, and that definitely makes him an iconic character.
The most memorable moments with Dragomir tend to be his failures, for some reason. I think the time he stole a sacrificial dagger out of sheer kleptomania, only to realize he'd just robbed a group of werewolves, may qualify as one of the funniest. Did I mention he had a crippling phobia of dogs?
One - Beo
An orphan and runethane apprentice, Beo had been forcefully transformed into a mojh, a genderless reptilian – and also carried the dormant mind of Xethar Ar'Nuade, the Sleepwalker, bound with an unbreakable rune inside him. Beo's struggle was one of freedom – freedom from Xethar, freedom from his reptilian form, and ultimately, freedom from destiny itself. A very tragic hero, Beo destroyed everything he held dear yet kept on fighting out of a sense of responsibility. Beo was, basically, the first roleplaying character I'd seen with a rich and complex inner life, one whose dulled emotions were gradually replaced with oaths and responsibilities, yet whose very fundamental struggle was one of liberation. He was a revolutionary, both in the story and in terms of how I've come to view roleplaying games.
Beo is an iconic character. He is the epitome of his creator's style, a conflicted and tragic hero whose weaknesses are far more interesting than his strengths.
Beo had many cool moments, but I think my favourite may yet be his final confrontation with the Council of Dragons, in which he denied them dominion over the world out of sheer spite. They offered him everything he wanted, but he turned them down simply because he really, really, really hated those guys – and in doing so, saved the world. Or possibly doomed it; we never actually found out.
Roleplaying Memories
I'm not sure if I can think of 23 characters, so for now I'll just be doing one per day. Maybe there'll be more if I can think of them. The first entry will be posted... presently.
lördag 8 december 2012
The Definition of Music Fan
lördag 1 december 2012
An Argument For Eugenics
I have personally found this to be true. I am far more proud of the outgoing aspects of my nature than the more abundant introspective traits. It isn't strange that it should be so. Modern society is highly based on social interaction and communication - the ability to form casual contacts is very important, and high social mobility means we must constantly adapt to new kinds of society. It is no accident that the hero of our times is the con-man, the pick up artist, the audacious social explorer.
The video I saw said that, as extroversion or introversion are part of our genes, to discriminate based on these traits it is equal to racism and sexism, and here is where I found myself disagreeing. There is a fallacious logic in racism or sexism that does not seem to apply here; race or sex is not inherently tied to behaviour. Introversion is, by its very definition. And so, perhaps, it may be argued that introversion is doomed to go the way of the dinosaurs; it is an outlived phase of human evolution. At best, it is a disability to be cured.
Should we "cure" people of contemplation, focus, and a quiet nature? Why not? The traits are far less useful than the ability to interact openly. This applies, seemingly, in all strata of society.
So here it is, then, an argument for eugenics. Introverts, including myself, are rapidly becoming fossils, remarkably out of place in the Facebook age. Evolution has a way of handling things on its own, of course - so there is no need to actually remove people from the gene pool - but when a behaviour is harmful, we also have no reason to interfere when it naturally diminishes or dies out.
Then this is the argument, distilled to its cold, Darwinian core:
Introverted people are disappearing. Let them.
måndag 10 september 2012
On Having A Cat
Firstly, somehow I felt it made the apartment a bit cramped. Which is weird, because, y'know, it's a cat - it's not that big. But its presence feels bigger than its physical body. At the same time, I don't quite regard it as a person. When I'm alone with the cat, I'm not quite by myself but I also don't have company. It's unsettling. It's like there's a ghost in the room.
Second, cats smell. I don't like the smell, and it seems to stick to textiles, which unnerves me. I'm a bit freaked out to touch anything which smells like cat, even though I'm not that freaked out to touch the cat itself, which makes absolutely no sense.
Third, it's kind of adorably dumb. That part I like. Despite how I suck at reading the body languages of animals, cats aren't terribly complicated. They mostly care about food and sleep. Interacting with a cat puts me a bit in the same mindset, which is somehow kinda soothing. I guess that's one reason why people have cats. They're not very judgmental because they have absolutely zero ambitions themselves.
Fourth, it has an impact on the people I live with. They get a lot more shouty. The cat does things it's not allowed to do, and then they shout at it. It's really weird. I'm not used to shouting. It's a good thing I'm not taking care of the cat myself, because I don't think I would be very good at shouting at it, and apparently that's important.
These are just the first few reflections I've made. Maybe I'll change my mind regarding some of them, or all of them. Maybe there'll be other things I haven't considered. So far it's very strange though.
torsdag 7 juni 2012
Ray Bradbury is dead
fredag 1 juni 2012
Boy Vision
Okay, so this post is a thought sprung from three entirely unrelated things I've read and heard about. They are:
1. The Mantis Shrimp, which can see colors which we can't see.
2. What D remarked a while ago at a party about how culture is integral and cannot be changed once it is set.
3. A forum thread about sexism I recently read.
Now, to actually explain what these have in common will take some work, so bear with me here. I'll try to start with explaining the relevant points in number 3. See, this woman - Devilfish - was remarking that what bothers her with sexism isn't so much the big things, because nobody is advocating the big things. As in, nobody (at least, nobody serious) is arguing that women shouldn't be allowed same pay for the same jobs, for example.
What bothered her was, instead, all the tiny things. People making fun of women without make-up. Wolf whistles while eating popsicles. Being appreciated not for her skills but for her looks. Many small things. The exact phrase she used was "death by a thousand cuts", because taken by themselves, they're small and trivial and can be brushed off, but they aggregate into becoming very frustrating over time. Now, I started thinking - how come I haven't noticed all those small things? It seems to be that small "cuts" of sexism occur towards women very often, yet it's rarely that I - or other men, for that matter - seem to register them. It's hard to understand what living under such a torrent of tiny annoying things might entail.
That brought me into thinking about point number 2. We can't say much for certain about the biological differences between behavior in men and women, but whether there are biological differences or not, men and women are raised as part of slightly different cultures, or at least, are raised to understand their roles in that culture differently. This sort of thing is ingrained in us from a very young age. And that leads me to point number one, the mantis shrimp. The mantis shrimp has 16 different photoreceptor pigments; humans have only three. What this means is that the mantis shrimp can see 32 colors whereas humans can only see 6; every other color we see is just mixture of black, white, red, green, blue, and yellow.
So the mantis shrimp can see colors that we, as humans, cannot understand because we are biologically different. Then it stands to reason that perhaps, I can't perceive some things that women perceive because I am culturally different; because I have been raised to focus my attention elsewhere. It might be that some such things are simply impossible for me to understand, and because I already have my formative years behind me, they will always be impossible for me to understand; even if I were zapped by a gender-transformation gun and lived the next 50 years as a woman, and tried my damnedest to adapt to that, I would still retain the way that I was raised, and old habits die hard.
I don't know if I had a point with this, exactly, but I found the thought that we are "brainwashed" not only into a set of behaviors, but also into a certain perception very interesting. When a woman hears a comment about her body, it can be argued that - because she's been raised to think about her appearance in a whole other way than I have - she hears that comment in a different way than what I do, and I will never be able to hear some of the "shades" of that comment. I can tell whether it's a light or a dark color - a positive or negative comment - but I sometimes can't tell whether it's tinted in the unpleasant tones of "You are a sex object" or not, unless those tones are unusually stark. At least that's what I imagine.
This might be absolute hogwash, I don't know. Maybe people aren't all that different, even if society does its damnedest to try and make us different; still, the theory of radically different perceptions would explain why some men can't seem to understand that they're being sexist even when a lot of women insist they are.
torsdag 12 april 2012
Miss Optimus Prime
I realized the other day while watching Transformers 3 two things: One, the Transformers movies are kind of a lot sexist. As in, kind of a lot actually - particularly the third movie, whose two only female characters delivered an incredibly blunt message: Eye candy girlfriend is useless except as eye candy, also women in charge are terrible and need to get sexed up - preferably by the worthless comedy relief character, because, y'know. Women.
The other thing I realized, however, was a more profound insight. There's something I've always found kinda cool about the Transformers: They're a sexless species. They don't have genders. In fact, their reproduction works in an entirely different way from most species on Earth. We refer to most of the Transformers as male, because... well to be honest, kinda just because men are the default sex in our culture. I thought that perhaps it's because most of the Transformers look male, but actually... not really. They look so different from humans that there's no real way of telling what sex they would be if they had them. Yes, the voice actors in the cartoon are men, but I read the comics so the cartoon voices aren't really "canon" to me - and besides, female bears don't exactly sound anything like female humans, but they're still she-bears.
And then it struck me: Not that human terms really apply to the Transformers, but if we desperately wanted to assign them sexes... wouldn't it make the most sense to refer to Optimus as a woman? After all, Optimus Prime has the Creation Matrix - Optimus is the one who creates new life. The creation of life has, on Earth, in most cultures, been viewed as pretty much the definition of being female.
Optimus Prime is really only set apart from the other Transformers because she can give birth. She is also the one who nurtures, teaches and heals the other Transformers using the Matrix. It marks whoever bears it as a leader, but are we going to call Optimus Prime a man simply because she's in charge?
Optimus Prime is, of course, neither man nor woman because the terms don't apply to Transformers. But if we're going to go with one of them... wouldn't woman be the most logical choice, given the biological functions of Earth females?
söndag 8 april 2012
Easter Sunday
Today is Easter Sunday, the day when Jesus conquered Death. By now, it's a story that's been re-told, re-imagined, re-arranged so many times that we hardly even think about what it's trying to say. This story is getting old. It's getting too old for us. It doesn't seem to mean very much, not anymore, not to us. But we're not the people whom this story is for. We're not the target audience.
The story of Easter was meant for people to whom Death is not a distant threat, not someone who waits at the threshold of old age, not a snarky skeleton with a scythe or a woman in black robes. The story of Easter was written for those to whom Death is an enemy; for those who live in constant fear of plague and famine and bullets. Because death may be a natural thing, and it may be something that we can accept and talk about and understand, but ultimately, it is destructive. Death ends things. We can wax poetical about it, but at the end of the day, death hurts – not so much its victims as it hurts those who are left behind. But we can't hope to understand this. I don't understand it. I have never seen the ugly face of death up close – the random, pointless, indiscriminately cruel face of death – and I pray I never will.
The story of Easter is written for those who have seen that face. It is written for those who have seen people crucified by the Romans, slaughtered in the World Wars, burned by napalm, taken by the Black Plague. Those people are not us.
But if there's one thing we should take away from the story of Easter, it's that those people are still out there, and to them, this story is still meaningful. It doesn't matter that Jesus came back; that's not the important part. What matters is that things got better, that things will get better.
And so, the true meaning of the story is this: If we work hard, if we live our lives with grace and virtue and compassion, then there may come a day when nobody needs to hear it.
torsdag 29 mars 2012
A nasty habit of reblogging
>>[R]ights are meaningless unless they apply to everyone. “Rights for me, but not for thee” doesn’t really mean I have rights either — just tenuous, fragile privileges I can enjoy and defend until such time as thee and me switch places.>>
måndag 26 mars 2012
The Paradoxical Commandments
Love them anyway.
If you do good, people will accuse you of selfish ulterior motives.
Do good anyway.
If you are successful, you win false friends and true enemies.
Succeed anyway.
The good you do today will be forgotten tomorrow.
Do good anyway.
Honesty and frankness make you vulnerable.
Be honest and frank anyway.
The biggest men and women with the biggest ideas can be shot down by the smallest men and women with the smallest minds.
Think big anyway.
People favor underdogs but follow only top dogs.
Fight for a few underdogs anyway.
What you spend years building may be destroyed overnight.
Build anyway.
People really need help but may attack you if you do help them.
Help people anyway.
Give the world the best you have and you'll get kicked in the teeth.
Give the world the best you have anyway.
--Dr. Keith M. Kent
sometimes it's really hard to get out of bed in the morning and i don't know why i even try. i think this is why i should though.
fredag 16 mars 2012
Cut off his hand!
Now, a lot of people attribute this to cultural differences and talk about "honor" and stuff, but I think the reason behind the steep punishments for stealing is actually far simpler: In a society of medieval tech level, killing or raping people - at least people who matter - is actually kind of hard, especially without anyone finding out. Even just murdering your oafish neighbour requires you to actually get close to him and try to hit him with a club or something, which means that murder is inherently pretty dangerous to pull off.
Stealing, on the other hand, is really, really easy. In a country with medieval tech level, the only thing that'll stop you from stealing is if someone is physically blocking you from it. Medieval locks could basically be picked with anything vaguely toothpick-shaped, and it's not like they had any more sophisticated burglar alarms than - usually poorly trained and mistreated - guard dogs. And that's just trying to steal valuable, expensive things - trying to nick some guys' fancy bronze knife that'll fetch you food for a week is as easy as reaching a hand into his coat pocket when he isn't wearing it.
So, to compensate for how easy it was to get away with theft, people made the punishment really, really steep, to try and discourage people from pulling off what was arguably one of the easiest crimes you could commit. Gradually, security improved and peoples' situations improved, so there was both less of an incentive to steal, and a lot more work involved in doing it. Today, you wouldn't steal a car or a TV because it's a lot of work, and there's a high risk of being caught.
...you see where I'm going with this?
Stealing a car or a TV is hard. It requires prep-time and a well laid out plan to get from "see car" to "sell car to shady guy in Poland". On the other hand, downloading a movie or a song is ridiculously easy. It requires no work, there's a minimal risk of being caught, and it's overall just not terribly dangerous.
So society has responded by going medieval on our asses. Sure, there's no killing or maiming of pirates, but that's just because our legal system is nicer overall: The punishment for piracy is still highly disproportionate. So we're back to the same morally confusing system: Surely it's worse to beat someone up and steal their stuff, than it is to download their music? Surely people in the middle ages thought it was worse to murder someone in cold blood than to take his shiny knife and leg it, but people weren't very likely to just randomly murder someone outside a wartime situation ("war" in this case also including family feuds, which were basically wars between small-scale nations). They were, on the other hand, probably tempted to nick shiny stuff all the time.
The punishment for theft was so steep precisely because it was so common. It is the same with piracy in our age.
And it's a retarded system. It didn't work for the Middle Ages, and it won't work for us.
söndag 11 mars 2012
Sharing A Talk
I don't necessarily agree with every little detail, but he has a very good point: There is a lot we can learn from religion without necessarily becoming religious.
lördag 3 mars 2012
The Male (Homosexual) Gaze
Maybe this is what a lot of homophobia is rooted in, as well? Like, a lot of dudes, when they hear their friend is gay, react like this:
"Oh. Uh, so, um. Am I turning you on right now?"
It's like they're afraid that the gay dude will turn them into a sexual conquest, and men don't want to be sexual conquests. Women don't either, of course, but society tells them that it's okay. Men are deeply afraid of being objectified.
Sidenote:
This would be the thing I would hate the absolute most if I were gay. It's like suddenly, people think you're this weird pervert who gets turned on by 50% of the human population, all of the time, always. It would suck.
onsdag 22 februari 2012
Self-Analysis: The Objectified Woman and I
A while ago, I read a whole buttload of Escapist articles concerning objectification of women in video games. What struck me was the division between how male and female authors addressed the problem. The female authors were, in general, arguing that there should be more non-sexualized women in video games, to give female players someone to identify with that wasn't a man. The men, on the other hand, were generally arguing that, to even the score, there should be more sexualized male characters. In this case, I think the female authors are in the right, and the male authors were sort of missing the point - but it spawned a semi-related train of thoughts in my mind.
The full train of thoughts is quite long, as these things tend to be, and there's no way for me to write down my full reasoning in a concise manner, but here's the gist of it:
Jean-Paul Sartre argued that human interaction, by necessity, involves a degree of objectifying. We can't always perceive the full scope of humanity in everyone in our surroundings, so there is a need to objectify, to simplify. The cashier at a supermarket is a good example: Of course, if you start a conversation with her, you'll find out that she's a human being with as much depth as anyone else, but most of the time, we regard her as a bit player: A minor NPC, without any real humanity - much like the ever-present Vendor guys in computer games. (Sartre was a cynic, so his argument was actually that objectification is the only possible mode of human interaction, but I sorta disagree with that. Nonetheless.)
Sartre further argued that to be on the wrong end of this objectifying process isn't very pleasant. We don't want to be treated as objects by other people, we want them to see the way we truly are - rich, complex human beings. Ultimately, we don't want to be judged. This is what led him to coin the famous phrase "Hell is other people".
Now, who objectifies whom obviously becomes a question of power. It is convenient for me to objectify you, but it is unpleasant for you to be objectified. The obvious solution is clearly for us both to treat each other as human beings and not do any objectifyin' of any sort. Unfortunately this is sort of a Prisoners' Dilemma situation. You can treat me with all the respect you want, and I can still be a total dickhead and treat you like a vending machine/microwave/sex toy/whatever.
The second-best solution would be for both of us to objectify each other - this is what ties back into the male authors' solution to the Girls In Videogames problem. It's not a good solution, but it's at least a solution - both you and me have to endure some discomfort, but at least the situation is fair. Unfortunately, this is a bit of an unrealistic solution. We don't like being objectified, so we will try to do stuff to prove our humanity, our agency - and if given power, we can enforce this humanity, this agency, over people. Such power can be established bluntly, e.g. through violence, or subtly - consider the stereotypical seductress. Often objectified in the media, certainly, but in reality she is very clearly exerting power over and objectifying her target, having no genuine interest in him as a person; merely turning him into an instrument of her will. [I apologize for the gender role and heteronormativity here, but you get my point].
In videogames, this hierarchy is clear. A guy who is offended by being put in the tight pants of a sexy bishounen can just go back to playing God of War; a girl who is offended by being squeezed into a minimal bikini can... play God of War, I guess. But you've heard these arguments before.
Nonetheless, sexuality and intimacy are pretty complicated subjects. There's a lot of objectifying and a lot of vulnerability being thrown around, and a deep amount of trust and respect needed to pull it off. It isn't strange that we would want to objectify people in the contest of sex. We want to look, we want to touch, we want to judge - but we're afraid of being looked at, of being touched, and most of all, of being judged. So we pretend that there isn't a person with his or her own thoughts doing all the looking and touching.
And here's what I'm actually getting at, namely some self-psychoanalysis: This is probably the reason why I was so afraid of women for much of my youth. I was afraid of the female agency - afraid of being reduced to something less than I was*. I think, despite what our macho culture claims, that many, many other men are afraid of this as well.
The prospect that a woman would think "I don't care who he is, I want to screw him" might superficially seem pleasant to the stereotypical man, but here's the catch: Men are used to being the subject in a sexual situation. The man who behaves like the Hollywood man is thinking through a filter in which he is the actor, and the woman doesn't really want to use him, she wants to be used by him.
The thought that it could be the other way around never even enters Hollywood Guy's mind. If someone tries to convince him of it, he would just grin and say that it's mutual.
But sometimes it isn't. Sometimes a woman really is in power. And to be confronted with the thought that all your ideas and dreams and hopes are insubstantial - that all that really matters about you can be reduced to one tiny, insignificant detail like how much money you make or what you have between your legs - that is a deeply disturbing thought, no matter what you happen to have there.
----
*Just to be clear here: Was I, as a teenage boy, afraid that women would only be interested in me for sex? No. Not strictly speaking. But I was afraid that women would see me as something less than a person. It's not so much which object you're being reduced to as it is the fact that you're not being seen for what you are.
måndag 6 februari 2012
Better Days of a Defender of the Innocent Youth
What happens to all the moral guardians once it becomes obvious whatever they were railing against is harmless? What do the moral-panic guys do when the Black Sabbath fans become responsible family fathers pushing on forty, when the guy who watches splatter movies becomes a store manager, when the gamers spawn little gamerlings and make surprisingly good parents? Where do the morally outraged go, what becomes of them once society accepts whatever they were railing against, as inevitably happens?
Do they just give up? Do they shut up, but grumble in silence about how "punk ruined the world" for the rest of their lives? Do they resent the new society where Satan-worshipping baby killer music is featured on Melodifestivalen? Do they admit they were wrong?
The guy who went on SVT in 1985 and seriously claimed that W.A.S.P. would be responsible for raising an entire generation of violent, hedonistic anarchists - what does he say now, when the hard rock generation works as accountants and nurses throughout the country? If you interviewed him, what would he have to say about it?
I'm really quite curious.
fredag 3 februari 2012
Quote of the Now
- J. R. R. Tolkien, "On Fairy-Stories"
fredag 13 januari 2012
Do You Want To Playtest 5E?
Mike Mearls, of Iron Heroes fame, is one of the lead designers, and he has published an article asking for playtesters. So here's my question: Would you like to playtest D&D 5E?
torsdag 5 januari 2012
Soundtrack of Me
Without further ado:
1. Supertramp – The Logical Song
This song is pretty much my theme song.
2. Pet Shop Boys – It's a Sin
3. Scooter – How Much Is The Fish
This song makes no sense, but it makes me happy and all pumped up. Plus, it's been following me since I was pretty small.
4. The Beatles – Fool On The Hill
5. The Beatles – Nowhere Man
It might be a bit redundant to include both this song and Fool On The Hill, but they are actually quite different songs. Both this and Fool On The Hill have been following me for quite some time.
6. The Seat Belts – Real Folk Blues
The theme song of a love story.
7. Bob Dylan – Positively 4th Street
The theme song of another love story.
8. The Beatles - Here Comes The Sun
The theme song of yet another love story. I'll leave it up to you to figure out which is which.
8. Willy Wonka & The Chocolate Factory – Pure Imagination
9. Aladdin – Friend Like Me
I know, I'm totally full of myself.
10. Gorillaz – Some Kind of Nature
11. Gorillaz – Revolving Doors
...Gorillaz song lyrics as a rule make no sense, so I'm not really sure if these songs say anything really applicable or meaningful, but I like the Gorillaz and their melodies, if nothing else, need to be on the soundtrack.
12. Dr. Steel – We Decide
Wouldn't at all work as a soundtrack for anything, I think, but I like the message.
13. Queen – Bohemian Rhapsody
14. Per Gessle – Farväl Angelina
I know the original is in English and by Bob Dylan, but I really like the Swedish version. Also, I feel like there maybe should be at least one song on this list in my actual native language.