måndag 24 december 2012
Fifteen - The Characters of Christmas Past
söndag 23 december 2012
Fourteen - BFFs
lördag 22 december 2012
Thirteen - Freaks and Monsters
fredag 21 december 2012
Twelve - The Opposite of Optimized
torsdag 20 december 2012
Eleven - Powerhouses of Powerful Power
onsdag 19 december 2012
Ten - ...instead of these comedians
tisdag 18 december 2012
Nine - A Toast To Absent Friends...
måndag 17 december 2012
Eight - Lloyd Wilder
söndag 16 december 2012
Seven - Vincent Cale
lördag 15 december 2012
Six - Lupi
fredag 14 december 2012
Five - Setsuna/Setsu
torsdag 13 december 2012
Four - Karen Lennox
onsdag 12 december 2012
Three - Tepet Kalyna
Kalyna was cast into the wilderness in the company of a total stranger, developed elemental superpowers, travelled to the ends of the earth, fought against tyrants and monsters, had a baby, and lived with a primitive tribe for three years. It's hard to imagine a more adventurous and eventful life, even for a roleplaying character, and the way she handled it was amazing and impressive. More than any other character I've seen, Kalyna grew organically. All roleplaying characters, of course, are shaped to some degree by their circumstances – but she may be the most triumphant example of such a development, and therefore, perhaps the most triumphant example of her players' style.
One of Kalyna's coolest moments, I think, was taming the Sky-Dragon in the Indicara Valley. She caught, tamed, and learned to ride on a giant pteranodon, and then used it to paradrop into a Fair Folk-infested ruined temple. The plan went off without a hitch, but even for a Dragon-Blooded hero it was pretty insane.
tisdag 11 december 2012
Two - Dragomir Zhukov
A Russian street-kid turned vampire, Dragomir stumbled into the machinations of the Sangiovanni family mostly because he was too clueless to fear them. After that, his unlife became one of strange irony. He tipped the scales of city-wide politics without being interested in them, and had fortune falling in his lap without knowing why. What was ultimately the strangest about Dragomir, however, was how well he always did in spite of being intentionally sabotaged by his player.
Dragomir was the first example of “helping” I've seen, a character whose player almost seemed to have it out for him – he became saddled with phobias, addictions, and obsessions, and yet in spite of his rapidly declining mental health he somehow managed to keep going. He was a great example of a character who creates conflict sometimes merely by existing – the scorpion to Berlin's toad, someone who's destructive not because he wants to, but simply because it is in his nature.
I don't think Dragomir ever reflected on his actions. His player certainly did, and that definitely makes him an iconic character.
The most memorable moments with Dragomir tend to be his failures, for some reason. I think the time he stole a sacrificial dagger out of sheer kleptomania, only to realize he'd just robbed a group of werewolves, may qualify as one of the funniest. Did I mention he had a crippling phobia of dogs?
One - Beo
An orphan and runethane apprentice, Beo had been forcefully transformed into a mojh, a genderless reptilian – and also carried the dormant mind of Xethar Ar'Nuade, the Sleepwalker, bound with an unbreakable rune inside him. Beo's struggle was one of freedom – freedom from Xethar, freedom from his reptilian form, and ultimately, freedom from destiny itself. A very tragic hero, Beo destroyed everything he held dear yet kept on fighting out of a sense of responsibility. Beo was, basically, the first roleplaying character I'd seen with a rich and complex inner life, one whose dulled emotions were gradually replaced with oaths and responsibilities, yet whose very fundamental struggle was one of liberation. He was a revolutionary, both in the story and in terms of how I've come to view roleplaying games.
Beo is an iconic character. He is the epitome of his creator's style, a conflicted and tragic hero whose weaknesses are far more interesting than his strengths.
Beo had many cool moments, but I think my favourite may yet be his final confrontation with the Council of Dragons, in which he denied them dominion over the world out of sheer spite. They offered him everything he wanted, but he turned them down simply because he really, really, really hated those guys – and in doing so, saved the world. Or possibly doomed it; we never actually found out.
Roleplaying Memories
I'm not sure if I can think of 23 characters, so for now I'll just be doing one per day. Maybe there'll be more if I can think of them. The first entry will be posted... presently.
lördag 8 december 2012
The Definition of Music Fan
lördag 1 december 2012
An Argument For Eugenics
I have personally found this to be true. I am far more proud of the outgoing aspects of my nature than the more abundant introspective traits. It isn't strange that it should be so. Modern society is highly based on social interaction and communication - the ability to form casual contacts is very important, and high social mobility means we must constantly adapt to new kinds of society. It is no accident that the hero of our times is the con-man, the pick up artist, the audacious social explorer.
The video I saw said that, as extroversion or introversion are part of our genes, to discriminate based on these traits it is equal to racism and sexism, and here is where I found myself disagreeing. There is a fallacious logic in racism or sexism that does not seem to apply here; race or sex is not inherently tied to behaviour. Introversion is, by its very definition. And so, perhaps, it may be argued that introversion is doomed to go the way of the dinosaurs; it is an outlived phase of human evolution. At best, it is a disability to be cured.
Should we "cure" people of contemplation, focus, and a quiet nature? Why not? The traits are far less useful than the ability to interact openly. This applies, seemingly, in all strata of society.
So here it is, then, an argument for eugenics. Introverts, including myself, are rapidly becoming fossils, remarkably out of place in the Facebook age. Evolution has a way of handling things on its own, of course - so there is no need to actually remove people from the gene pool - but when a behaviour is harmful, we also have no reason to interfere when it naturally diminishes or dies out.
Then this is the argument, distilled to its cold, Darwinian core:
Introverted people are disappearing. Let them.