Short post, just came upon a neat little description at GnomeStew that I felt I should share:
"My enjoyment had shifted from crafting stories and being the director, to one more like a drummer in a jazz band. My job was to lay down an interesting beat and let the players come in and do their thing." - DNAphil
This is actually a very good description of what GMing is like when you're going for an open-ended story with lots of player input. The beat is crucial to the music: Without beat, there is no music. At the same time, the beat is rarely at the foreground. While the occasional drum solo is nice, that's rarely the most impressive part - what you really want to hear is someone going crazy on the saxophone.
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