I've been fishing the forums for some more rules-tinkering, and here are two interesting ideas I found in a fixer's thread. Really, the only one interested in this is me, but I'm leaving it here as a note to self. So just go ahead and ignore this post, everyone.
Houserule 1) Perfect Defenses have increased cost when used against Perfect Attacks. The UFIO rule still very much applies, so the Perfect Defense still always wins - but when used against a Perfect Attack, it also costs 1 WP. This makes Perfect Attacks a lot more scary, since they're very straining for your resources. This rule isn't perfect, and it mostly duct-tapes over a hole in the system rather than actually fixing anything, but it was interesting enough to deserve a mention. It works as a temporary fix to the PD-PA unbalance.
Houserule 2) Hardness is applied after soak, not the other way around. In order for this rule to work sensibly, static Hardness values are reduced by 1/4 and DoOM sets Hardness to (your Essence). This means heavy armour is a massive, gigantic problem since you need to land a really good hit in order to do any damage. It also makes high soak a much, much more powerful means of defense, which is good at high Essence, where even Adamant Skin Technique begins turning useless because a good hit can still make your ears fall off or murder all your relatives (sorry about that, Vincent!). By allowing soak to stop ping damage in this way, you improve its power against all non-Sidereal attacks at least.
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