The philosophy of social justice is a direct consequence of statistics, and hence solidly scientifically backed. I don't think people realize this, so I will try to explain my viewpoint here.
Social justice is not the only possible interpretation of the numbers, but it is a valid interpretation - a reasonable conclusion to draw from the data. I will argue that when analyzed, a piece of social statistics will lead to one of only three possible conclusions, outlined below.
Let us take an example: Consider the black incarceration rate in the United States. Black male Americans are six times as likely to be incarcerated as white male Americans. Why?
As soon as you have asked "why", you have done something very, very important. You have asserted that a statistical structure such as this has an underlying why - a reason. You have asserted that it is not random. You have asserted that a reason can be found. That this is so is a statistical inevitability. If you flip a coin seven
times and it comes up heads six times, you have good reason to suspect
that the result is not random. If you flip it seven million times, and it comes up heads six million, you have fact. Fact, at least, with the same certainty that a certain particle in a lab behaves so-and-so, or that such-and-such a chemical compound reacts in a certain way. There are roughly 300 million Americans, more than enough data points to make statements about fact. So. We can be certain that there is some reason for this anomaly.
The social justice interpretation is that this is due to a system underbuilt by invisible privilege - underlying structures in society that actively discriminate against black men, that, though largely unseen by whites, pervasively and actively games the system against black men.
It seems to me that those who disagree with this interpretation instead typically call the reason "black culture" - the argument that nothing is wrong with the system at large, merely with the culture in which black males grow up; with gangs, crime, welfare, laziness. Black men are simply the result of a culture that creates criminals.
And here is where a four-year old can push the discussion further. "Why? Hey, why?" the four-year old will ask. The four-year old asks a good question.
If it is the case that a culture consisting of 40 million or so Americans raises lazy criminals, why, we have enough data points to make further assertions. So now, instead of dealing with the questions "Why are black Americans commonly incarcerated?" we are dealing with the question "Why does black culture create criminals?".
Well, maybe it is because of some kind of systematic, underlying, invisible structure in black culture that actively lead black men into lives of crime. But culture does not exist in a vacuum. If it is only because black men are raised in ghettos, well, where did the ghettos come from? Maybe because of some systematic, underlying structure in culture...
We can continue down this rabbit hole of cultural cause-and-effect until we arrive at some true root cause, some social inequality or injustice, at which point we have - again - asserted the truth of the social justice paradigm, just at some deeper, more fundamental level. Or we can continue down it until the data points become so few, and so blurred, that it all seems like random happenstance - but "random happenstance" in these matters is people making decisions. It is true that if you flip a billion coins, you might find some pattern arising out of total randomness. If you view people's decisions as coins being flipped, sure. But to do so is to wash your hands of any choice you ever make in your life; not an unscientific viewpoint, but most certainly a cowardly one. It is to claim that all our problems are just the outcome of coin flips, and there is nothing we can do to change them. It is to claim that we are both acting without cause (as there is no underlying reason for the coin's result) and without agency (as we have no influence over it). We call this viewpoint nihilism.
What remains? Well, there is the third, obvious interpretation: That black people are genetically more prone to crime than whites. That would certainly explain the statistical results, and it means white people can't be blamed for this outcome as they just happen to be naturally superior, law-abiding citizens.
Given only the data points that black men are more likely to be incarcerated than whites, this isn't a viewpoint that I can disprove with statistics. Which means you are entitled to believe it. You in that case have "a belief or doctrine that inherent differences among the various human racial groups determine cultural or individual achievement" - which is the textbook definition of racism.
I cannot tell you not to be a racist. You're entirely entitled to that opinion. I can however tell you that if you're not on the side of social justice, you are either a nihilist or a card-carrying racist.
söndag 10 maj 2015
lördag 11 april 2015
Observation
To some, this is probably very old hat. To others, it might be new. I am articulating it so as to remember it myself, because I think it is a good way of grounding knowledge in the absence of more solid data.
This is an observation - a learning without anything really solid underpinning it. But I think it is true, and therefore I will write it down. The observation is this:
1. When individuals or large masses of people complain about or conversely like something, it is for a reason.
And the more important corollary,
2. The reason is not always the reason stated.
Now; while this may seem like a simple observation, it has one very useful immediate consequence - namely, that whenever we observe a social movement, it is never without reason. It follows that it is never logical to dismiss the opinion of any group - no matter how seemingly stupid or irrational from our point of view - because their behaviour is for a reason, making it fundamentally rational given its premises. The tricky thing is figuring out what those premises are.
Consequence of this point: If tens of thousands of people are upset about something, there is a problem somewhere. There is never no problem. Nor is the problem ever trivial, or they wouldn't be this upset. If I insult a book, I can inflame hundreds of thousands of fans to come after me - but not for the trivial reason of the book itself. If people are willing to go to war over a book, it means something more to them than just the information contained within. It is in some sense personal - representing community, power, self-worth or any number of things. It wouldn't do this without some sort of historical context around it because the action of latching onto the book so hard is itself not without reason.
Grand sweeping trends do not come out of nowhere; and the only way to change the turn of the behaviour is to address the root of the problem. If people are angry, and you know why they are angry, the problem is fixable. If you do not know why, it likely isn't.
This is an observation - a learning without anything really solid underpinning it. But I think it is true, and therefore I will write it down. The observation is this:
1. When individuals or large masses of people complain about or conversely like something, it is for a reason.
And the more important corollary,
2. The reason is not always the reason stated.
Now; while this may seem like a simple observation, it has one very useful immediate consequence - namely, that whenever we observe a social movement, it is never without reason. It follows that it is never logical to dismiss the opinion of any group - no matter how seemingly stupid or irrational from our point of view - because their behaviour is for a reason, making it fundamentally rational given its premises. The tricky thing is figuring out what those premises are.
Consequence of this point: If tens of thousands of people are upset about something, there is a problem somewhere. There is never no problem. Nor is the problem ever trivial, or they wouldn't be this upset. If I insult a book, I can inflame hundreds of thousands of fans to come after me - but not for the trivial reason of the book itself. If people are willing to go to war over a book, it means something more to them than just the information contained within. It is in some sense personal - representing community, power, self-worth or any number of things. It wouldn't do this without some sort of historical context around it because the action of latching onto the book so hard is itself not without reason.
Grand sweeping trends do not come out of nowhere; and the only way to change the turn of the behaviour is to address the root of the problem. If people are angry, and you know why they are angry, the problem is fixable. If you do not know why, it likely isn't.
fredag 26 december 2014
An Unmentionable Event, part 1
Miss Winchester had found herself in quite a conundrum. It appeared
that she didn't have anything to wear, which was perhaps an ordinary
problem for a young lady in the finer circles of Eisenkrone Academy;
but in this particular instance, the conundrum pertained less to the
shifting fancies of fashion, and more to the fact that her wardrobe
appeared to have disappeared into thin air while she slept.
“Oh my,” was Miss Winchester's expert assessment of the
situation, “Oh dear me, my wardrobe seems to have vanished.”
It was an astute observation, owing to the fact that she was a well
educated lady with a keen eye for detail; it was also, fortunately,
an observation she made to herself, being dressed only in her
night-gown, beneath which she wore very little in the ways of
modesty, and above which she was similarly undressed. This left her
in the precarious state of having only a single layer of clothing
between her and the world at large, which was, of course, a dreadful
dilemma.
Had the matter vexing Miss Winchester been something other than a
matter of acute embarrassment, she should of course have summoned her
loyal butler Ralph; or failing that, her close friend Cecil. Alas,
she knew they were both quite passionate young men, prone to shock
and – in Cecil's case – behavior he might later regret. Given
that the situation presented a mystery, her good friend Mr.
“Sherlock” Lloyd Wilder might perhaps have suited the situation –
but Miss Winchester wouldn't dream of calling on a friend whilst
improperly dressed. Indeed, it seemed she must solve this situation
by her own accord.
Miss Winchester leaned forwards, taking good care that her backside
wasn't pointing toward a person, depiction of a person, or anything
that might with a helping of imagination resemble a person. She
knelt down towards the ground, narrowing her eyes, and nodded
solemnly to herself.
“I say! A clue!” she said, to herself. For indeed, there where
the wardrobe had been was instead positioned on the floor a small
copper coin, valued at five Teutonian pfennigs. Miss Winchester stood
up, straightening her back. It seemed perfectly clear to her that the
culprit must have left the coin there as some kind of calling card;
she imagined some manner of gentleman thief, calling himself Monsieur
Five-Pfennig, who no doubt crept about at night like a dreadful
rapscallion and made away with extremely heavy wardrobes. Presently
her eyes swept over the floor to see if the thief had left some other
manner of clue.
“I say!” said Alice, indeed saying it, as she spied something
sticking out from underneath her door. It appeared to be one of her
unmentionables, wedged between the door and the door-frame. “A
trail!”
Regrettably, the trail led out into the corridor. Miss Winchester was
getting quite excited about pursuing this dastardly thief, but not so
excited that she would even in her wildest dreams burst out into the
hallway whilst naked both beneath and above her clothes. That would
be dreadfully rude to her fellow club members, who after all even now
had nothing but a few dozen feet of solid stone between their virgin
eyes and her own indecent state of dress. But! What if some of her
unmentionables were likewise scattered in the corridor? Why, she
should die of embarrassment!
“I daresay,” she said, indeed daring to say it, “I shall
quickly have to formulate a plan!”
And so, grabbing needle and thread from her dresser, she began her work.
Facets of Fantasy: Legacy
“You will live as long as I. Maybe even longer. You know that,
right?”
“Yes, Teacher.”
The street was full of noise. All around them Kyoto rose, with its
face of glass and steel and concrete, and its voice of bicycle bells
and street vendors and bustling crowds. A city more than one million
strong, a city that dwarfed the city of his youth – the same city,
the same Kyoto as it had been then. But his youth seemed a million
years ago now. In reality, it was scarcely more than a century.
“I'm barely an old man. If the cycle had not begun... Who knows how
long I would have lived?”
His student nodded. A giant of a man, a blond foreigner from a land
he'd barely known in his youth; the land of the Eagle. A strange man
to inherit the Sword. A strange man to guard the Book of Truth. But
he had been the best choice; he had humility, despite his strength.
And he was skilled, moreso than any of his other students. It had
been the best choice.
“How old are you really, Teacher?”
He thought.
“I was born in the Edo era. I am one-hundred and sixty-two years
old. My body is perhaps sixty.”
“How does that happen, Teacher?”
His voice was like a child's. He barely spoke Japanese, and his words
were simple, clumsy. David. Like the small man from the Christian
Bible. Though he wasn't small. Or Christian, at least as far as the
Teacher knew.
“The Sword keeps you alive. The doctor... Your friend, he says it
does something to DNA. Rewrites it. The old ones said it rewrites
your destiny; maybe that is what they meant. Listen carefully: Now
that you have inherited it... I am going to die. Every day I go
without it, it's as if I age a year.”
“But Teacher – you said nothing-”
“Draw the Sword.”
“But-”
“Draw it.”
The Sword unfolded from David's arm, shining, living metal, from the
ancient times. From the previous cycle. If the Teacher was old, then
the Sword was – how old? How many guardians had held it? How many
bodies had it bonded to, like it now bonded to David's? The thick
strands of biomass flowed from his powerful forearm, intertwined at
the hand, forming the hilt. The weapon purified, intensified,
distilled into liquid metal and poured out to form the glinting
blade, the blade that could cut through anything. A symbiont, the
doctor had called it. A living creature, bonded with the host.
He admired it. He had never seen it like this before, in another
man's hands – not since his own Teacher drew it that fateful night
in Satsuma.
“This blade will be your life, David Blaze.”
“Yes, Teacher.”
“You will use it to guard the Book of Truth. Until it passes to
another. Until you die. Only then will the Sword move on. Only then
will your duty end. It is not seemly for a Guardian to grow old in
peace.”
The student caught on. His clear blue eyes searched the old man's
face, searched for a clue beneath the snow-white eyebrows, between
the crow's feet that lined his ancient eyes.
“This blade will be your life, David Blaze. And yes. When your
teaching is complete... it will also be my death.”
Facets of Fantasy: Empire
Salt water splashed her face, and the smell of the ocean lingered
around her. She wrapped the brown cloak tighter about herself,
frowning at the fabric – so rough, and so dark, not at all the garb
she was used to. When they arrived, in that strange northern country,
she'd wear what she wanted to. This she swore.
“Naimitsu.”
She was there. She was always there.
“How long will the trip be?”
“Eight days. This is a fast ship, but the crew is Nipponese, Miss
Tsuru, and-”
She hated the name. "Tsuru". It was a necessary name, a disguise like the rags she was wearing, but she hated it still - a common name, a mere animal. Noble, perhaps, but not suited for her.
“And I must stay hidden for now. I know. Not that I care.”
“There are many Nipponese students at the Academy as well. If they
find out-”
“Do what you must.”
Naimitsu bowed. It was hard to read her body language, but a lifetime
with her had taught Akane plenty. This was the solemn bow, the bow of
regret. The bow that told Akane just what Naimitsu was willing to do,
in the name of the Empire. In the name of the Empress.
“I will act as I choose when we reach the shore. I don't care about
the daimyo's warnings. If there are threats, you remove them. Is that
understood, Naimitsu?”
“Yes, Miss Tsuru.”
There was darkness in her eyes. Akane didn't know what became of
those Naimitsu called 'threats'.
Not that she cared.
Etiketter:
Akane Nobunaga Amatsukami,
Eisenkrone,
Facets,
Naimitsu Yonaguni
Facets of Fantasy: Sea
Once, when he was very young, he had gone out to see the ocean. He
couldn't remember how old he was, but even now, it seemed to him as
though it was his very earliest memory that still dwelt in his brain.
He had gone to the sea with someone – an adult, perhaps a priest,
perhaps even his father. It had been a man, nonetheless. The man had
showed him the great ocean, and the ships sailing upon it, and he had
spoken.
“Son-” he had probably said, or maybe “Young man”, or
possibly even “Aust” - Aust couldn't remember the exact words.
“Son – I think the only way you can understand Creation is by
looking at the sea. It's perfect. It's so smooth, and flat, and
beautiful, and untouched – and yet it hides so many secrets. Some
are beneficent – people to meet, beautiful sights to see – but
some are dreadful: Storms, whirlpools, terrible monsters. Always
remember, though, that there is someone responsible for everything.
Someone is causing everything in the world – nothing “just
happens.” Just as every island has its ruler and every storm has
its port, someone cares for everything in this world, and when you
grow up, you will be responsible for something too. Maybe one day,
you'll have your own island.”
But then again, he thought, what is the sea? Water. He had mastered
water long ago. The sea meant nothing to him, now. Salt water. He
could rule water, make it bend to his will, make it sing and dance if
he wanted to – but sometimes, when he looked at the sea, a little
of it splashed his face, and he could have sworn it came from his
eyes.
Facets of Fantasy: Tears
The man's breath was heavy with alcohol, his accent stained by the
tongue of Those-We-Raid. He raised a hammer high. He spat. He said,
“This is what we do with rebels.” The hammer fell. The shoulder
broke.
He woke up, sweating. Long hair tangled in his face, blinded, but he
could feel the pain shoot up and down his useless arm again. The
bedroll stank of urine. The young'uns said Varro wet himself from
fear, in his nightmares. The truth was more prosaic; age. His bladder
played tricks on him, had been for a few years now. Probably some
sickness he'd caught in his youth... back in the slave days. Back
when they broke his shoulder.
He couldn't sleep. Rolling out of the cloth, he climbed to his feet
with his good arm, grunting as he went. The camp was silent.
Except, of course, for the newcomers. They were sleeping nearby. He
wondered if Harkon knew about it, the way he spoke in his sleep. His
tongue was thick and strange, the language of the Far West, where a
mighty Empress had a fleet of a thousand ships. Varro didn't speak
it, not a lick, but he understood the feelings well enough. Was it a
greater shame to piss or to weep in one's sleep? Varro didn't know,
and he was too old to let shame rule him.
The old man had lost his clan. Let him sleep and not feel shame.
There would come a time when he'd weep while awake, not giving a damn
who saw.
Facets of Fantasy: Sisters
Agnes rolled up her sleeve and stuck a bare, grease-spattered arm
into the machinery. Fingers closed around the misplaced wrench – a
critical moment. Yank too hard, the cogs would break. Move too slow,
she'd lose a hand. One.
Two.
Three.
With a grating metallic noise, wrench and arm and girl pulled free of
the machinery, and the cogs began their slow, halting grind. The
clock was running again.
“That looked dangerous.”
She turned around, startled, dropping the wrench. A tall apparition
appeared before her, a terrifying woman in a charred school uniform.
The skirt was riddled with holes, the blouse stained with something
yellow and vaguely fluorescent. The stockings sagged in tatters
around legs that seemed to have been viciously seared, and the same
went for the arms, wrapped in bandages.
“Sis. You scared me.”
“That's why I waited.”
The taller girl sat down, looking into the gears as the clock went back up to speed, automatically adjusting itself with the Storm Astrolabe. It would soon have made up for lost time.
“You won an award, Agnes. Top of the class in Storm Lore.”
“This year too? Huh.”
Agnes wiped her hands on a piece of rough sackcloth, leaving only the
rest of her completely covered in grease, from her round glasses to
her shoes. She was dressed more practically, in worker's coveralls,
with her hair cropped. Skirts and long hair were for people who
didn't have to worry about getting dragged into the clockwork's
innards. Like her sister.
“I couldn't make it. Clock needed fixing.”
“Right away?”
“It runs almost everything in Eisenkrone, you know. Including the
scheduling. Somehow.” She paused, looking Amanda over. “...what
happened to you?”
“Alchemy accident. I won an award too, but I didn't want to go
there like this.”
“Which one?”
“Top of the class in Storm Lore.”
“This year too?”
“Mm.”
They sat at the door of the clocktower, gazing out over the school.
They didn't sit too close together. They both knew how the chemicals
would react with the grease.
Facets of Fantasy: An Ugly City
The skyline of New
York twinkled, each little light bursting like a supernova straight
into his eyes. Distant cars roared and honked in his ears, the
exhaust mingling with the smell of sex in his nostrils, drifting from
the apartment right behind him – from his own skin. He closed his
eyes. New York wouldn't go away. It never did.
Three apartments over, a man hit his wife. Six apartments over, someone dropped their cellphone in the toilet, and swore. Thirteen apartments over a woman was crying. In Brooklyn, a cop shot a kid.
She came up behind him, a hand on his back. A jolt went through him, as he made his blood course through his body again. He hadn't heard her. Too busy taking in New York.
Now she was there,
and he turned towards her. Brown tangled hair around an asymmetrical
face, with a mouth that seemed twisted into a perpetual sneer. Dry
lips, goop in her eyes, remnants of mascara clinging to her lashes.
He smelled her breath, and with it, her six last meals and the exact
time she'd been sleeping. He smelled what had become of those meals.
And, of course, he smelled her blood, just beneath her skin.
“Harper. Moping again?”
“I'm afraid so, Miss Lennox. New York is such an ugly city, full of ugly people.”
She read his mind. He turned away, but too late. She was hurt.
“Do I really look like that?”
“All humans do.”
They were silent. He was naked, aware of the cold winter wind playing over his body but seeing no reason to care. She was wrapped in a sheet, her feet bare and cold on the balcony.
“What the fuck's the point, then? Why sleep with a stinking bag of body fluids, when you could be banging the Queen?”
Harper laughed. “First of all, one doesn't 'bang' the Queen of Vampires. But you have a valid point.”
He turned around to
face her. His pale chiseled face sank into an expression of utter
melancholy, his deep eyes searching hers. Licking his dry lips with a
dry tongue, dry, always dry except when he had fed, he began to
speak:
“-in all my
endless years, haunted, tormented by my undying state, I've walked
the Earth, in search of true love, in search of-”
She burst out laughing. It exploded in his ears, shattering the sounds of New York and any illusion of a romantic, immortal vampire. Suddenly he was just a naked guy on a balcony, looking rather stupid in the chilly night. Harper Anderson smiled, not the cool, sexy smile of an undying predator – but the awkward smile of a man being laughed at by his girlfriend.
“And that's why.
I'm, uh... going to put some trousers on. Fetch me a beer, would you?
Anything but that American stuff. I swear it tastes exactly like
piss.”
måndag 12 augusti 2013
The Waking Dead
And then one day, I woke up.
That's how it felt. Mid-sentence,
almost, the latter half of a sentence that had taken me – how long?
Five years, ten maybe? I don't know. I woke up to this wasteland, a
place where the clocks had stopped, the lights were dead, the cities
blown-out carcasses. Nobody there to keep track, not that I know if
anyone could. World's gone crazy.
I musta killed people. I mean, I must
have. If nothing else, I must've turned them. Made them... like us.
You know? I even woke up with meat in my stomach. Heh. Brains, maybe.
You know, like in the old movies? But I don't know what they eat.
What I... ate. I don't think they're picky. They don't seem to be.
They just eat.
That's why, I guess, there aren't a lot
of them. Most people never have time to get infected. Most people
just die, ripped apart by the damn things. Like my friends were. Like
I nearly was. But I, well, I was a coward. They shoulda put a bullet
in by brain, but I never told them about that bite in my arm. It's
healed, now – there's barely even a scar. I must have been under
for a very long time. Last thing I remember, my head was swimming
with a fever, and now- boom! Here I am. Mid-sentence. Somewhere. The
city's called Fullerton, but the state, I've no idea. Indiana, maybe,
judging by the plates on most of the cars. No idea how I got here –
I must have migrated, with the rest, in search of more prey.
They're different, nowadays. No more
mass migrations. No more mass anything. I suppose they must have run
out of fresh meat, because the ones that's left, well... they're
eating each other. You might have noticed. I'm surprised there are
even any left.
But then there's me. I didn't get
eaten. I got infected, just a bite, just a tiny little scratch –
and then I died, and then I got better.
Nobody thought this was something you
got better from. And what do
I know? Maybe I'm the only one. But I'm alive.
I'll stay alive. Those idiot things
don't seem to know about canned food, and the survivalists left
behind plenty. Crazy as it seems, they ran out of bullets 'fore they
ran out of beans. Poor suckers must have been swarmed from all sides
by those things – by me. By us.
Well, that's how I got all this stuff.
I found the shotgun, though it doesn't have no shells, and the
shovel, and the chair, and the handcuffs. Thank God for the
handcuffs. I don't know how I woulda gotten you in here without them.
Risky enough, using myself as bait, and well... I don't want to have
to kill you.
Please, fucking fuck you please, say
something.
No?
I can't be the only one. You're in
there, I know you are.
So wake.
The fuck.
Up.
torsdag 14 februari 2013
Planet of Hats
We solved starvation. It was actually the last problem to go, despite how the technology had been around for ages - it was a matter of distribution, that was all. We'd worked out diseases, crime, climate change, et cetera, and now the final problem had been cracked; nobody needed to go hungry. We were done.
And, being done, we started questioning ourselves.
What would we do next? What else could our species possibly accomplish? We focused on entertainment, for a while - but it grew stale. We figured we'd work on technology, but without any real incentive to better ourselves, we invented nothing of consequence. We thought, perhaps, that we could focus on exploring the stars... but then it happened. We don't know who started it - someone, somewhere, just had an idea, and it spread like a wildfire.
Our civilization had gotten bored. It needed a hobby. It needed, desperately, some means of occupying itself, and so it invented one. It could have been anything, the Project, but this is what we chose. Who knows why?
It wasn't ubiquitous at first - not everyone joined the fad - but over time, over the course of generations, it began to change. It was the grandest project yet - the grandest project ever - a complete reinvention of ourselves. Every single member of our species, working together on an all-encompassing, planet-wide effort to change ourselves - not into something better, just into something different.
Centuries later, the travellers arrived. By then, we had forgotten. Only the Project remained. And so, when they arrived, we greeted them as we had always greeted, spoke as we had always spoke. As had always been our custom - as long as anyone could remember.
"Howdy, pardner. Welcome to the Wild West Planet - yee-haw!"
And, being done, we started questioning ourselves.
What would we do next? What else could our species possibly accomplish? We focused on entertainment, for a while - but it grew stale. We figured we'd work on technology, but without any real incentive to better ourselves, we invented nothing of consequence. We thought, perhaps, that we could focus on exploring the stars... but then it happened. We don't know who started it - someone, somewhere, just had an idea, and it spread like a wildfire.
Our civilization had gotten bored. It needed a hobby. It needed, desperately, some means of occupying itself, and so it invented one. It could have been anything, the Project, but this is what we chose. Who knows why?
It wasn't ubiquitous at first - not everyone joined the fad - but over time, over the course of generations, it began to change. It was the grandest project yet - the grandest project ever - a complete reinvention of ourselves. Every single member of our species, working together on an all-encompassing, planet-wide effort to change ourselves - not into something better, just into something different.
Centuries later, the travellers arrived. By then, we had forgotten. Only the Project remained. And so, when they arrived, we greeted them as we had always greeted, spoke as we had always spoke. As had always been our custom - as long as anyone could remember.
"Howdy, pardner. Welcome to the Wild West Planet - yee-haw!"
onsdag 6 februari 2013
The Artful Narrowness of Taste
Recently I've been thinking about my old brain-spectre, Quality, again. Briefly put, I've been wondering - for a very long time - how the quality of art can be measured. They say beauty is in the eye of the beholder, yet you can teach objective principles of painting, music, writing, et cetera - so obviously there is some objective mechanic at work. This is a conundrum.
Here is, I think, another piece of the puzzle: Narrowness. Let's illustrate with an example.
What is going on here? Simply put - the first picture is very well-made, requiring a great amount of skill - but it's not very narrow. It's an old woman and a dog. People have seen a great many pictures of old women and a great many pictures of dogs. Furthermore, humans have a strong sense of tribalism - and there's nothing tribal whatsoever about the first picture. It's (almost) universally human.
The second picture, on the other hand, pertains to a subculture. Not only does that make it a little more original, but it also speaks to a particular tribe. The picture says "I, the artist, have something in common with you, the viewer" - assuming the viewer, then, is a fan of rainow-fox-dog-things. Which we can presume a lot of those 145 people are.
Two forces are at work here. Firstly, the second picture is competing against a much smaller pool. There are fewer pictures pertaining to its subculture than there are pictures pertaining to old women. Second, and I think more importantly, the second picture sends a tribal message - it establishes a sense of connection via shared interests. Jokes are a good way to study this second phenomenon.
If I make a simple pun, it's instantly understandable to everyone who speaks English. It's extremely inclusive and, therefore, not very funny. On the other hand, if I crack a joke about that one time you and I did something, and compare it to a TV show we both love - why, I've established a strong sense of connection, and in the moment you're likely to find that hilarious. This is because it establishes a personal connection between you and I.
So! The comment "Deviantart Logic" seems to imply that someone has taken offence at this state of things. The explanation is simple: There's another subculture at work. This subculture might revolve around knowledge of advanced anatomy, drawing techniques, et cetera - an artists' subculture - or it might be based on a classical schooling, in which Michaelangelo and Leonardo are what Michaelangelo and Leonardo are to TMNT fans.
Both of these viewpoints are valid. In the former case, the person is saying "I appreciate the work that went into this picture, and feel a connection with the artist because of it". In the latter, the person is saying "I appreciate the resemblance to classical works of art, and I feel a connection with the artist because of it - as I imagine we both care deeply for the classical ideals". Whether or not this is true is, of course, irrelevant. I could (and have) write fanfiction for fandoms I do not care about in the least, and have people appreciate that work because of a perceived sense of belonging.
So - this is another little piece of the puzzle. I think it makes sense.
Here is, I think, another piece of the puzzle: Narrowness. Let's illustrate with an example.
What is going on here? Simply put - the first picture is very well-made, requiring a great amount of skill - but it's not very narrow. It's an old woman and a dog. People have seen a great many pictures of old women and a great many pictures of dogs. Furthermore, humans have a strong sense of tribalism - and there's nothing tribal whatsoever about the first picture. It's (almost) universally human.
The second picture, on the other hand, pertains to a subculture. Not only does that make it a little more original, but it also speaks to a particular tribe. The picture says "I, the artist, have something in common with you, the viewer" - assuming the viewer, then, is a fan of rainow-fox-dog-things. Which we can presume a lot of those 145 people are.
Two forces are at work here. Firstly, the second picture is competing against a much smaller pool. There are fewer pictures pertaining to its subculture than there are pictures pertaining to old women. Second, and I think more importantly, the second picture sends a tribal message - it establishes a sense of connection via shared interests. Jokes are a good way to study this second phenomenon.
If I make a simple pun, it's instantly understandable to everyone who speaks English. It's extremely inclusive and, therefore, not very funny. On the other hand, if I crack a joke about that one time you and I did something, and compare it to a TV show we both love - why, I've established a strong sense of connection, and in the moment you're likely to find that hilarious. This is because it establishes a personal connection between you and I.
So! The comment "Deviantart Logic" seems to imply that someone has taken offence at this state of things. The explanation is simple: There's another subculture at work. This subculture might revolve around knowledge of advanced anatomy, drawing techniques, et cetera - an artists' subculture - or it might be based on a classical schooling, in which Michaelangelo and Leonardo are what Michaelangelo and Leonardo are to TMNT fans.
Both of these viewpoints are valid. In the former case, the person is saying "I appreciate the work that went into this picture, and feel a connection with the artist because of it". In the latter, the person is saying "I appreciate the resemblance to classical works of art, and I feel a connection with the artist because of it - as I imagine we both care deeply for the classical ideals". Whether or not this is true is, of course, irrelevant. I could (and have) write fanfiction for fandoms I do not care about in the least, and have people appreciate that work because of a perceived sense of belonging.
So - this is another little piece of the puzzle. I think it makes sense.
onsdag 16 januari 2013
A Quote
“Condemnation by category is the lowest form of hatred, for it is cold-hearted and abstract, lacking even the courage of a personal hatred” - Wendell Berry
måndag 24 december 2012
Fifteen - The Characters of Christmas Past
We have been:
The Raiders of the Lost
Knark
Todd, the Bored Druid
Arthad, the Black Knight
Kråkmåns Höghatt, the Faithful Dwarf
Aust Galanodel, the Visionary
Vackeria, the Wild Woman
The Sleepless Fellowship
Beo, the Absurd Hero
Ling / Ree / Arepo, the God of
Paradoxes
Naseef, the Man Who Should Be Dead
Freddy the Cat, the King of Tigers
Aust Skywalker, the Last of Ban Lam
The Wizards of Jalan City
Vincent Mario Giovanni Winthrop, the
Entrepreneur
Luke, the Child of Misfortune
Pervoslav, the Russian Scientist
The French Thief
The Mathematician
The Vampires of Berlin
Athela, the Beautiful Beast
Dragomir Zhukov, the Rogue
Zetha, the Doll
Ulrich, the Patriot
Plus Eddie, Mr. Crane, and many others
The Rune Pilgrims
Vesper Kite, the Hero of the Empire
Wade, the Champion of Death
Sojiro Naraku, the Lovestruck Sorcerer
Ulf, the Northerner
The Fandango Four
The Ultimate Fighter
The Hybrid
The Littlest Vampire
The Fat Ninja
The Exalted of the East
Vincent Cale, the Bronze Falcon
Zaraki Kensei, the Sword Saint
Lily, the Drug Queen
Sharif, the Monster
The Guardians of Shinwa
Taizen
Song Hui, the Mistress of the Mindscape
Hyun Wook, the Hopping Vampire
David Blaze, the American Samurai
The Scions of Japan
Shinichi Kurode, the Aquacop
Magnus Magnusson, Thorboy
...and Brian.
The Blood-Bearers of
Quetzalcouatl
James Fleming, the Monkey Man of
Mystery
Rederick von Steinberg XIII, the
Faceless Rogue
Setsuna, the Ojou-sama, and Setsu, the
Godchild
The Ragnarök Renegades
Simo Pohjonen, the Finnish Sniper
Yvain the Dangerous, alias Åke Björk,
the Fake
The Iron Librarian
The Protectors of Ptolus
Gell, the Paladin
Lupi, the Honourable Psycho
Storm, the Wild Druid, and Logan, the
Sun's Chosen
The Agents of PSI
Assistant Director Jack Hudson, the
Werewolf
Special Agent Karen Lennox, the Mage
The Hope of House Tepet
Tepet Kalyna, the Princess of Creation
Tepet Taran, her Bodyguard
The Military History Club
Lloyd Wilder, the Prince of Britannia
Cecil Darashia, the Psychic Prodigy
The Kingslayers
Gabrian De Veers, the Cold Killer
Garrus, the Iron Man
The New Kardus
Gehenna, the God of Judgement
Gwendolen, the Human
…and many, many others.
May
their stories live forever, and may there be still more heroes in our future.
Merry Christmas, everybody!
söndag 23 december 2012
Fourteen - BFFs
Here are some characters whose
friendships were a huge part of their greatness.
Lloyd Wilder and Cecil
Darashia - The Storm 'Verse, home of these two characters,
revolves around two great principles: Passion and friendship. Despite
their many differences, they exemplified both. Lloyd was a kind,
friendly Prince, and Cecil a fierce, dangerous pauper – but they
covered each others' weaknesses, both in combat and in social
situations. Though they frequently misunderstood each other and
caused unintentional trouble for themselves and their friends, they
always had each others' backs – because that was the very first
lesson they learned on their arrival to Eisenkrone Academy.
Gabrian and Garrus -
This pair of Iron Heroes complemented each other very well, despite
being mechanically rather similar. Both of them were damage-sponges,
capable of enduring brutal beatings – and perhaps that was the
cornerstone of their friendship in a sense, because they withstood
terrifying punishments for each other. Garrus carried Gabrian out of
a crumbling castle after a fight against the Demon King, and Gabrian
delivered the death-blow to the dragon that nearly slew his friend.
Theirs was a friendship worthy of Iron Heroes – a friendship forged
in iron, and tempered in blood.
The Norlanders - Hoo
boy, I doubt anyone has heard of these guys before. They were a
Northern team of a berserker and a warrior-poet, appearing halfway
through the Fairy Tale Game I ran in D&D a million years ago.
Something about these two characters just clicked with each other.
They were created to be friends, and they lived up to it – right up
until the bitter end, surrounded by enemies in a pitch-black cave.
lördag 22 december 2012
Thirteen - Freaks and Monsters
Today we take a look at some seriously
scary characters.
Sharif - Sharif is
the first character that springs to mind on this theme. An unkillable
man-eating shapeshifter with a severely disturbed mind, Sharif reads
like some horror movie monster but was, in fact, a Lunar Exalt from
the Chronicles of the Bronze Falcon. He Exalted due to his tenacity
and perseverance in surviving a famine, but he also killed and ate
his brother in the process, something which... well, pretty much
broke his mind. Only very barely human in any sense of the word,
Sharif remained playable because of his strong loyalty to the Solar
Exalted, who perhaps, perhaps, might one day fix him. Or, you know,
just unleash him upon their unsuspecting enemies. And occasionally
friends.
Wade, the Champion of
Death - Wade was actually a quite benevolent character, but
that didn't stop him from being scary and weird. Wade had fallen in
love with Death itself, and devoted his life (or weird pseudo-life,
as it were) to her service, harvesting souls and bringing euthanasia
to those who needed it. An Arcana Evolved Champion of Death, Wade was
very, very, very good at killing stuff, but only ever did it when
appropriate – a death-dealer in moderation, inhuman yet with a
strong moral code. As he found out near the end of his life, his
predecessor Hamadathurian had not been thus restricted.
The Littlest Vampire
- I have sadly forgotten his/her name, but this character – from
Trigonometry Fandango, a freeform anime-themed game – was the
creepy kid-trope incarnate. A soulless female vampire, forced to
reside in the body of a little boy, the Littlest Vampire was a
murderous little child who specialized in slashing tendons, so that
people fell over and could be properly disposed of. Although his/her
team also contained no less than two super-powerful killing machines,
neither of them could really match him/her in terms of
cold-bloodedness.
Athela - seductive,
manipulative, psychotic. Likes: Crushing peoples' will, necrophilic
threesomes, stalkers. Dislikes: Water, especially in Berlin. 'Nuff
said.
fredag 21 december 2012
Twelve - The Opposite of Optimized
You are really terrible at your job.
Tepet Taran - Sure,
Taran did protect his princess and did eventually deliver her to the
Blessed Isle – but that didn't stop him from being terrible at his
job. A Dragon-Blooded socialite whose only real reason for existing
was being married off to some other important House, Taran was chosen
for a super-important world-spanning covert mission solely because
nobody would really miss him. He did have a few redeeming skills,
sure – he knew how to parry attacks (because “Not the face! Not
my pretty face!”) and he could... Hm. I guess he could also jump
kind of far? Either way, he wasn't exactly the best guy to drag along
on a trek through the wilderness.
Todd Ark - Todd, a
member of the Raiders of the Lost Knark, was admittedly pretty okay
at being a druid – but kind of awful at being an adventurer. A
half-fey druid with butterfly wings and antennae, he grew up in a
home with a talking stump, fairies coming to visit, unicorns grazing
in the garden and all kinds of weird phenomena – yet in spite of
this he had the personality of a particularly bored desk clerk. What
made him bad at his job was that, being a D&D character, he was
supposed to kill monsters and take their stuff – but he was far
more interested in relaxing hobbies like gardening or taking a
leisure trip with his yacht.
Jack Hudson and Karen
Lennox - basically the worst police duo ever. They got
better after they turned into a werewolf and a wizard, admittedly,
but for being an FBI agent and a highly trained NYPD officer, they
were remarkably bad at actually solving crimes. It's a good thing
they soon moved on from crime-solving and into the more esoteric
realm of... um... whatever you call all the weird stuff they did.
Almost every character by
VMGW's player - I tried really hard to pick just one, but I
couldn't. The defining feature of his characters seem to be “really
good at lots of things, none of them applicable or relevant to the
adventure”. I suppose the best exception I can think of is Vesper
Kite, who actually was pretty decent at serving the Empire and the
Church by being a swordsman. He, uh... ended up murdering the Pope.
There were reasons.
torsdag 20 december 2012
Eleven - Powerhouses of Powerful Power
Like the fist of an angry god.
Timothy Luvenhay -
Tim takes the cake when it comes to being a powerhouse of powerful
power. A four foot tall speedster, Tim had pretty much every power
source you could stack onto a single character in the Arcana Evolved
system. He could run so fast that battlefield composition didn't
matter to him at all, he could turn into lightning, he could keep
fighting even while dead, and this is all on top of his swordfighting
skills which were his actual signature power. Tim
single-handedly defeated a Rakshasa Mage King and his unbeatable
undead bodyguard in the span of three rounds of combat, something I
will never forgive him for.
Mr. Smith - Mister
Smith was pretty much just a straight-up attempt at playing the
system in the NWoD rules if I don't misremember, but he accomplished
the feat quite admirably. A super-duper-secret agent, Smith featured
only for around two sessions but packed enough firepower to take out
even supernatural enemies without being noticed – which is quite a
feat in a system where mortals are designed to be extremely squishy,
even if he didn't get many chances to shine.
David Blaze - David,
from the Japanese Mutant game, wasn't intentionally designed to break
the game system or anything – far from it – but over the course
of his career, he became pretty much synonymous with “unstoppable
in combat”. Of course, since the game wasn't heavily
combat-focused, this made him more of a specialist character than
anything else; he still needed his friends in a multitude of
situations – but when it came to plain fighting, David was pretty
much the best. Only two things ever really posed a threat to him: the
symbiote super-soldier Aku-Shin Kage, and the insane vampire that
lived inside his closest friends' head.
Zaraki, again -
Zaraki may have been a pretty silly character, but man
that guy could kill stuff. When you make a character whose highest
passion in life is “swords”, and that guy also happens to be a
Solar Exalt... things die. A lot.
onsdag 19 december 2012
Ten - ...instead of these comedians
Today, we take a good look at hilarity.
Mr. White - Mister
White makes the list again. A rotund, fat little man whose love of
money was only exceeded by his love of chicken, Mister White was a
banker in a freeform Wild West game whose special talent was being
able to run ridiculously fast. That was it, really. He sucked at
everything from gun-slinging to surviving in the desert, and the
combination of being absolutely useless and completely obsessed with
chicken makes him one of the funniest characters I have ever seen.
Zaraki - Zaraki was
the poster child for “one-track mind”. He cared for exactly two
things – swords and womanizing – and he cared about them to
ludicrous degrees. He was a Solar Exalt in the Chronicles of the
Bronze Falcon, and though he had his moments in the limelight, he was
primarily a comedic character. To be precise, he was an idiot. Rarely
have I seen any player commit so much to a funny concept, to the
degree that he actually memorized a children's book because it seemed
like something his character would do. Zaraki read it to his
daughter, who was a genius prodigy. She wasn't amused.
Brian Ansiell -
Scion of Anansi, Brian's special power was being able to convince
anyone of anything – well, that, and causing mayhem. A character
with no real motivation, Brian just stumbled through life and did
whatever amused him, which put him in a multitude of wacky
situations. He owned a pet jaguar for a while, he became a member of
the Yakuza, and he almost kidnapped a celebrity chef. I doubt he ever
really knew why he did... well, any of the things he did. I guess he
didn't need a reason.
Ling Tem'Enneth -
Ling “died” pretty early in the Arcana Evolved game, to be reborn
as Ree Kaspathodex – which was perhaps for the best, because the
original Ling was batshit crazy. He makes this list because I have
rarely seen a character commit so hard to always having his hit
points be in the single digits. Ling fell off roofs, fell out of
trees, fell into thorny bushes... I don't remember any enemies
actually hitting him in combat, but then again, there was rarely any
reason to target him in the first place.
tisdag 18 december 2012
Nine - A Toast To Absent Friends...
These are the characters of some of the
people I haven't played with for a good long while.
Vincent Mario Giovanni
Winthrop, from Mage: The Ascension. An iconic character in
every way, Mr. Winthrop was a stockbroker who could manipulate time.
Constantly armed with his pocket watch (except for that one time it
turned into raspberry ice cream as a Paradox backlash), Mr. Winthrop
was a wealthy man and linguistic genius with no real applicable skills for the adventure –
trademark of his player, who seemed to make a sport out of giving his
characters powers that were entirely irrelevant to the
task at hand.
Naseef, from Arcana
Evolved: Breath of the Ancestors. Naseef was, on the face of it, a
simple humble woodsman – and though his eventual career took a very
different turn, it's his initial plain nature that makes him iconic.
No frills, no bells and whistles, just a straightforward everyman
trying to survive in a dangerous world. He was eventually corrupted
by Requiem, a sword possessed by a powerful Spirit of Death, and
turned into an avatar of death itself – before being redeemed at
the Tree of Life, and swearing an oath to defend humanity.
Freddy the Cat, also
from Breath of the Ancestors. Freddy was a happy-go-lucky thief and
master of disguises, who – perhaps unlike the other characters in
the story – remained more or less himself even as he grew and
changed. It is precisely this happy-go-lucky nature that I think
makes him iconic to his player; even in the face of dire tragedy, he
kept on smiling. While he ultimately learned a
lesson about responsibility, he never ceased to be an optimist.
Aust Galanodel, from
Raiders of the Lost Knark. While Aust would reprise in Breath of the
Ancestors, I think I liked the original Aust just a little bit
better. Aust was an idealist, a visionary, and a mad scientist. He
entered the story as an elf seeking to rescue his wife, but as his
need for power constantly increased, so did his addiction to it. Aust
was a futurist and transhumanist – or I suppose, trans-elf-ist –
and his quest for greatness is something that rings through in all
characters from his player. The first Aust, with his prosthetic ruby
hand and mind-rewriting powers, stands out as the best example.
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